The cards are dealt into 7 piles, the first containing a single card, the second two cards and so on, with the last containing 7 cards, the last card in each pile being placed face up. The remainder of the cards form the deck.
Cards can be moved between piles provided that they are placed on a card which is one higher in number and of the opposite colour. A run of any number of cards can be moved provided that the top card of the run is allowed to move.
An empty pile can only be filled with a King. To split a run, simply drag the whole run to the target stack and it will automatically split at the appropriate number of cards, with the remainder returning to the original stack.
Cards can be removed to the suit piles at any time, and subsequent cards will automatically follow. The top card of a suit pile can be returned to the playing area if you wish.
Difficulty: 6 / 10
The cards are dealt into 10 piles, 4 stacks of 6 cards and 6 stacks of 5 cards, with the last card on each pile being placed face up. The remaing 50 cards form a pack which can be dealt 10 cards at a time.
Cards can be moved between piles provided that they are placed on a card which is one higher in number. A run is formed when the cards are also of the same suit and any length of run can be moved between piles, provided that the top card is allowed to move. To split a run, simply drag the whole run to the target stack and it will automatically split.
Any card or run can be moved to an empty stack. Completed runs are automatically removed from the playing area.
Difficulty: 5 / 10
Cards can be moved similary to Solitaire patience with cards in descending numerical order and alternating suit colours. The difference is that any face up card can be moved along with all the cards below it, regardless of whether they form a run or not.
Empty spaces can only be filled by Kings. Where a stack contains more than one card that can be moved, grabbing the stack just above the point you want to split and dragging the whole stack to the target will automatically split teh stack at that point.
As with Solitaire, the game is won when all the cards have been moved into completed stacks.
Difficulty: 7 / 10
The objective is to build completed suit stacks from Ace to King. Cards can only be placed on top of cards one higer in number and of opposite suit colour. Runs of cards can be moved as one, but the number of cards is limited by the number of free spaces available.
In addition to the normal stack and suit piles, Freecell has four "free" spaces that can be used to temporarily hold cards. These spaces also count towards the number of cards you can move as a run.
Difficulty: 1 / 10
Cards can only be moved onto a card one higher in number and of the same suit. Runs of cards of the same suit form, but can only be moved together if there are enough free spaces.
Cards are removed into 8 suit piles, from Ace to King. When one card is moved, any other cards which go will automatically follow. The stacks are scanned from left-to-right, so if you want to remove cards to the right, simply undo the moves back to the point where the card you want goes, then drag it over to the suit pile instead.
Any card can be moved into a free space. The cards on the deck can be dealt one at a time, but beware as you can only cycle through the deck once.
The game is won when all 8 suit piles are completed
Difficulty: 8 / 10
The player matches cards into pairs totalling 13, with a Jack worth 11 and Queen 12. Kings are worth 13 and may be removed on their own. Only exposed cards may be removed, taking either two from the pyramid or one from the pyramid and the topmost card from the deck. So for example a 10 and a 3 can be removed as a pair, or a Queen and an Ace.
The game is won when all the cards from the pyramid have been removed.
Difficulty: 5 / 10